So here we are. The first review of Rochard is finally out and…we couldn’t be happier! IGN rewards our efforts – and your wait – with an excellent 8.5/10 and the Editors’ Choice badge. Icing on the cake, Colin Moriarty of IGN graced the game with paragraphs such as the following:
“The cadence at which Rochard gets harder and your adventure more arduous is staggered almost perfectly. I’m not the most puzzle-savvy gamer in the world, and there are definitely times I struggled, but I figured everything out in short order. It can be difficult, but never to the point of outright frustration, and I commend Recoil Games for its astute design choices. I felt a sense of accomplishment as I got through more and more difficult puzzles and combat situations, and it’s a testament to the thoughtfulness of the entire package.”
It’s a good day at Recoil. So while we pop the champagne…why don’t you read the rest directly on IGN or check out Rochard‘s videoreview, embedded here below for your (and our) pleasure?
Last week we showcased some original artworks from Rochard‘s secret scrapbook. The focus was mostly on (discarded) designs for space bandits and John Rochard himself. In this second – and unfortunately last – part you can take a look at some of the environments that didn’t make it into the final game…or at least not in this form (wink, wink)!
And before you ask: yes, we have more of these, but showing them would probably cause massive black holes and break the space-time continuum. So rest assured, we are not gonna mess up the universe just before you have a chance to put your hands on the game…
Hi there! We are getting close to the release date and as you can guess everyone at Recoil is getting really excited!
Today we decided to share some backstage material featuring old concept arts of characters that didn’t make it into the final game. Turns out those pirates were just too afraid to make an appearance…
Oh, you will also see a scrapped model of Rochard himself, but don’t worry: our mustachioed hero is gonna meet you as planned the 27th (US) and 28th (EU) of September.
Take a seat and enjoy
The best thing about working in a video game studio is that your desktop can look like a Warhammer 40.000 battlefield and not only the other guys do not complain about it, but they often encourage you in turning a perfectly innocent table into a fantasy armageddon.
At Recoil, each new employee starts with a little personal budget to embellish his or her new workspace. Let’s see in this series of pictures what the people working on Rochard came up with. Be ready to see dragons amidst empty cans of energy drinks, or aliens towering over half eaten biscuits with a study on mustaches in the background…
We hinted a few times at backstage material coming your way…now it’s time for a sneak peek!
The first part of our Backstage focuses on music: Creative Director Burt Kane and Producer Markus “Captain” Kaarlonen from Poets of the Fall sat together to speak about the 80’s inspired soundtrack of Rochard.
While there is still a bit more waiting to do for the whole video, we want to give you a little preview of what you will get approaching the release of the game. Enjoy!