Happy Holidays from the Rochard team!
We’re preparing a puzzle DLC for January release. Also, Linux version and automagic controller support for Big Picture will be available on Steam shortly. Meanwhile, check out the Steam Holiday Sale!
Mac App Store update
Version 1.3 is now available on the Mac App Store!
New features include:
- Localizations for Russian, Portuguese, Brazilian Portuguese, Polish, Czech and Turkish
- iCloud support
If you have problems with the Retina display, please read these instructions.
Autumn Seal
Frozenbyte, Almost Human, Remedy Entertainment and Recoil Games are running a joint campaign Autumn Seal. You can win special discount coupon codes for Steam!
Humble Indie Bundle 6!
Around three years ago, we were forced to cancel the multi-million dollar ‘Earth No More’ project. The team of 40 was mostly disbanded, but the stubborn of us went on. We experimented with the Unity3D engine and developed a prototype game that was an instant hit among publishers. We signed a deal for ‘Rochard’ with SOE for a PS3 exclusive version, which we could later port to other platforms and publish ourselves. We took on a lot of debt for the project in early June 2010 and started production at full steam. There were around 20 guys working in-house on the project in addition to the external audio, QA and localization staff.
Rochard was supposed to be released on PSN Store during late spring 2011. We were a bit behind schedule since it was the first game ever developed for PS3 using Unity3D. There was quite a buzz around the game and everything looked good. A release date was set for late May. The pre-production of a sequel was started.
Then PSN Store got hacked and shattered to little pieces. This is where things started going wrong. Further funding was not available and the release date was postponed to late September. Layoffs were inevitable, but a small group went on to port and polish the game further for Steam and the Mac App Store platforms.
When the game finally became available on PSN Store on September 27th 2011, there was not enough buzz for it to sell despite it being IGN Editors’ Choice and getting other great awards. We had no funds to do any marketing ourselves, so there was no choice but to rush the PC version to Steam despite the bad market timing. The PC Steam version was launched on November 15th, 2011. Media coverage was minimal as the seasonal big titles had been released during the past four weeks. Our bad luck had turned worse due to our lack of resources. We had made a great game that we did not know how to sell.
There are seven guys (and a lot of debt) left in the company. We were about to give up with Rochard, but we were given an opportunity to release a boxed version of the game with Nordic Games GmbH and participate in the Humble Bundle. Now that’s been done, it’s time to give Rochard the fame it deserves. A DLC and a sequel are definitely in our plans.
We’d like to thank Unity3D for their awesome Linux support, and Humble Bundle for keeping the dream alive! We’d also like to thank everyone who has bought Rochard already!
Cheers,
The Rochard Team
P.S. Meanwhile, we’ve been developing a self-funded iOS/Android game since late January, 2012. More about that soon!
Nordic Games to launch Rochard Boxed Edition!
LONDON, ENGLAND (August 2 2012) – Nordic Games today announced the signing of a publishing deal to release a boxed edition of Rochard from Recoil Games. The game is set to be released on August 14 th exclusively for PC.
“It’s an exciting time to be working alongside Recoil Games who have such vast expertise in the development of premium console games. They know exactly how to create engaging story lines and are contantly coming up with inventive ways to combine adventure and gameplay,“ says Klemens Kreuzer, General Manager of Nordic Games GmbH. “Rochard is rich in humour, personality and visual style which is exactly what we want to add to the portfolio.“
“Signing this deal with Nordic Games means that we’ll be able to bring Rochard to fans of the game and PC Gamers who like to display their games on a shelf,“ says Jan Achrenius, CEO at Recoil Games. “We are delighted to expand the scope of Rochard and build a successful relationship with Nordic Games, their extensive games catalogue speaks for itself.“
The boxed editions of the award winning side-scrolling game will include a game disc, an A3 poster and soundtrack.
In the game the hilarious cartoon style astro-miner John Rochard embarks on a gravity-bending journey across the Solar System. Rochard is an award-winning side-scroller featuring hours of mind-blowing gravity gameplay, puzzle-solving and action.
Screenshots, Logos, and Boxshots are available to download here:http://www.nordicgames.at/files/TEMP/20120802-Rochard-assets.zip













