Tag Archives: release
These last three days have been crazy. Rochard launched both in US and Europe, and activity at Recoil’s office has been hectic to say the least. It wouldn’t be a proper launch without some little technical issue (press people: review codes are coming), but overall we are very satisfied. Moreover, we just smashed quota 6 100 fans on Facebook and your positive comments are putting a smile on our faces. Thank you!
Our hope is, that in time, we will be able to repay you making the best possible games.
But this is not the time to become sentimental! The first reviews are rolling in, so let’s take a look at what the press thinks about our game.
Rochard delivers great side-scrolling gameplay, inventive puzzles, a phenomenal soundtrack, and a fun visual style. And all this comes with a low price tag. If you’re looking for some great old school platforming with a healthy side of puzzles, Rochard is just a PSN purchase away.
CheatCC [4.2 out of 5]
Pictures don’t do Rochard justice; it’s gorgeous and overflowing with color from beginning to end. If you’ve got free time and ten bucks to spare, Rochard is worth its weight in unobtanium (or whatever obscure space rock they were looking for before Rochard started shooting people in the head).
Gamesradar [7 out of 10]
At $10, it’s a total steal. Rochard isn’t only a one-off experience, either. There’s reason to go back for more. Collectibles and upgrades are strewn around that are easy to miss if you aren’t paying careful attention, and then there’s that pesky Gold Trophy that will require you to beat the game in three hours or less. But save the speed-running for a second playthrough. Enjoy Rochard as it was intended, and let it bend your mind a bit. You won’t be sorry you did.
IGN [8.5 out of 10]
More review links are available in our Coverage page.
Take care astro-miners!
Last week we showcased some original artworks from Rochard‘s secret scrapbook. The focus was mostly on (discarded) designs for space bandits and John Rochard himself. In this second – and unfortunately last – part you can take a look at some of the environments that didn’t make it into the final game…or at least not in this form (wink, wink)!
And before you ask: yes, we have more of these, but showing them would probably cause massive black holes and break the space-time continuum. So rest assured, we are not gonna mess up the universe just before you have a chance to put your hands on the game…
Hi there! We are getting close to the release date and as you can guess everyone at Recoil is getting really excited!
Today we decided to share some backstage material featuring old concept arts of characters that didn’t make it into the final game. Turns out those pirates were just too afraid to make an appearance…
Oh, you will also see a scrapped model of Rochard himself, but don’t worry: our mustachioed hero is gonna meet you as planned the 27th (US) and 28th (EU) of September.
Take a seat and enjoy
Hello Fans, Hello World, Hello Space!!
So here it is, the release date of Rochard was announced today at GamesCom. It was a long wait, but we are happy that it is now – finally – official. Our whole team is super excited (and relieved)! The big dates when our PS3 console exclusive will be available are:
(U.S.) September 27th for download on PSN for $9,99
(Europe) September 28th for download on PSN for €9,99
(UK) September 28th for download on PSN for £7.99
If you really like us, tell the big news also to your friends and share our kick ass trailers.
We have also a great developer interview coming up…So brush your mustaches and get ready for some gravity-shattering action!