Tag Archives: recoil
A Q&A with Rochard’s developers
The other day we asked on our Facebook page if you had any question for Recoil’s development team. We received a few entries, so it’s about time for us to give some answers!
Not all is related to Rochard, but we are cool with that, as we don’t mind just chatting from time to time…
Any plans to release Rochard to other platforms (Xbox, PC, iOS…) as well? As you know, Unity3D makes this pretty easy.
Yes, working with Unity we could theoretically port the game or expand the IP on other platforms without rebuilding all from scratches. As for any real plans, we have to keep our mouth shut for the time being, but as we said in some of the interviews out there, we have big plans for the Rochard IP.
How did you select which voice actor to fit with which character in the game?
We did a lot of casting. The funny thing is that some members of the team didn’t know about the involvement of Jon St. John as the voice of John Rochard. Some just thought he had a spectacular voice, and realized he was “Mr. Duke Nukem” only afterwards.
What programming language did you use and was it hard?
We used C# for most of the programming. Then we assembled the various parts of the game using Unity 3D. It’s a very flexible environment, and it allows easy portings between different platforms. You can read a long in-depth interview about Rochard and Unity here.
How can I become a tester?
Well, the world is your oyster! If you don’t know were to start from, EDGE hosts a good archive of gaming-related jobs. Check it out!
As for Recoil, we will push out job announcements as soon as we have open positions, so stay tuned.
Rochard workspaces: a tour of Recoil Games
The best thing about working in a video game studio is that your desktop can look like a Warhammer 40.000 battlefield and not only the other guys do not complain about it, but they often encourage you in turning a perfectly innocent table into a fantasy armageddon.
At Recoil, each new employee starts with a little personal budget to embellish his or her new workspace. Let’s see in this series of pictures what the people working on Rochard came up with. Be ready to see dragons amidst empty cans of energy drinks, or aliens towering over half eaten biscuits with a study on mustaches in the background…
Visitors
Last week we were lucky enough to have here at Recoil’s studio some visitors from the Finnish media scene (you know what they say, home is always home).
They enjoyed the company of Mr Rochard for a couple of good hours and besides the usual reactions (“OMG, THIS GAME IS ROCHARD-ELIC!”), they also shared with us some very insightful opinions on the game…
To be completely honest, we couldn’t be more than happy of what we heard. So yep, it’s a good sign!
Here some pictures from the event:
Orcidea bestowing his magnificent beard!
Epic beard-mustaches competition between Rochard and Orcidea! Weird the Universe didn’t implode.
Jarkko Grönberg (background) and Raine Laaksonen from MoonTV giving us their seal of approval.
Thanks to all of those who dropped by the studio last week, and, of course thank you readers from home…The moment of truth is nigh, so stay tuned!






















