Tag Archives: hands on

15
Aug

Another week, another interview

Hi guys! A new week is starting, and while everyone is out sun-bathing we at Recoil are “enjoying” the beautiful weather behind our desks, waiting to announce the release date*, with all curtains down (these glossy screens are a bane in the summer) and air conditioning at maximum power.

A few days ago GamingBolt published a really nice interview on Rochard. Behind the mic our Marketing Manager, Tommaso De Benetti, and Recoil’s Lead Designer Juhana Virtanen. Want a sample? Read on.

Can you please tell us a bit about the gameplay? How different it will be from other similar games available on the PSN and XBL?

We dare to say “quite different”. Later in the game players will be able to shoot, but the game is very much puzzle-centric. Each room is a different challenge. Sometime you can overcome it just with a vulgar display of power, but most of the times using your brain is the best weapon. It’s also often the most rewarding way to deal with the enemies. There’s also good replay value there, meaning that each puzzle can be solved in a multitude of ways making use of the different weapons and environmental tools available to John. We think Rochard stands to platformers as Portal stands for the FPS genre. It looks like one but it plays different.

Recently some screens were released for Rochard. And I observed there were a lot of boxes scattered here and there, which led me to believe that there might be some rag doll physics involved. If yes how will it affect gameplay or make it better?

Absolutely. We can proudly state that Rochard is the first Unity-powered PS3 game. Using the Unity engine allowed us to implement realistic physic both in the way characters interact with the environment and the way objects behave. When you couple this with the G-Lifter and the possibility to alter gravity, you get a better picture of what are the tricks up John’s sleeve.

For the whole story, check it out over at GamingBolt.

*We know you are waiting for this one. You will know it before the end of this month, promise.

4
Aug

40 minutes of Rochard (Hands On)

A few days ago, assisted by Shaun Norton from Sandbox (he’s one of the good guys), the fine fellas at Giant Bomb had a long hands on with Rochard. If you have missed it before, now it’s a great time to catch up. You will be introduced to all the basic mechanics of the game and see what awaits you in the first chapter of the game.

Oh, before we forget. These guys also run Bombcast, an excellent (we dare to say, probably the best?) gaming podcast. Give it a try!

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Awards
Gaming Universe: Best Downloadable Game
Unity Awards 2011: Best Graphics
Unity Awards 2011: Best Gameplay
GamingXP: Best Arcade Game
IGN: Editors' Choice
GameShark: Editors's Choice
GamePro: Editors' Choice
Pelit Suosittelee
Gaming Nexus: Editors' Choice
Rochard The Game
Rochard is a side-scrolling platformer packed with action, gravity-bending puzzles, space bandits and absurdly powerful astro-mining tools.
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© 2011 Recoil Games Ltd. All rights reserved. Created in collaboration with WritingBold.


         
 
© 2011 Recoil Games, Ltd. All rights reserved. The Recoil Games and Rochard logos and all other trademarks used herein are owned by Recoil Games, Ltd. or its licensors and may be registered in some countries. Other company and product names used herein may be trademarks of their respective owners and are used for the benefit of those owners. SOE and the SOE logo are registered trademarks of Sony Online Entertainment LLC. "PlayStation" and the "PS" Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Computer Entertainment Inc. All other trademarks are properties of their respective owners. All Rights Reserved.