Author Archives: Recoil Games
Dear friends, the day you were waiting for is finally here! From this precise moment Rochard is available on Steam for all Windows PCs, and the early comers get an additional 15% discount on the normal price.
We would like to thank you all for the patience and love you showed us during these months. At times we felt overwhelmed and surprised, especially when we realized that some of our biggest fans were supporting Recoil’s efforts even without the direct possibility to play the game on PlayStation 3. This PC release is dedicated to you, true Rochard‘s ambassadors, and possibly John’s favourite team of astro-miners.
But before we all get too sentimental, let’s rojoyce! It’s launch day after all, so let’s quickly recap Rochard‘s key features for the absent ones:
- 5 long Chapters crammed with fast-paced platforming action and mind-bending puzzles based on gravity
- A beautifully crafted cartoonish visual style, rich with humor and personality
- Incredible items able to influence gravity and grab, swing and throw objects to solve puzzles or get rid of enemies
- A groovy soundtrack composed by Markus “Captain” Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music
- The legendary performance of Jon St. John as the voice of protagonist John Rochard
- The most advanced use of the Unity engine in a video game
You might also want to take a look at the minimun and suggested hardware requirements, just to make sure your machine it’s up to the job.
Minimun System Requirements:
- OS: Windows XP SP2
- Processor: 2.6 GHz single core
- Memory: 1 GB
- Hard Disk Space: 3 GB
- Video Card: DirectX 9.0c compatible graphics card
- DirectX®: 9.0c
- Sound: Integrated audio interface
- Additional: Notice that the game does not run on most of the integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
Suggested System Requirements:
- OS: Windows 7
- Processor: 3.0 GHz dual core
- Memory: 2 GB
- Hard Disk Space: 3 GB
- Video Card: GeForce 8 series, ATI Radeon HD2xxx
- DirectX®: 10.0
So that’s all for today, folks. We really hope you will jump to Steam right away and start having fun with Rochard!
You asked for it, we teased you trying to keep the secret for way too many weeks, and now…we can finally announce it! Rochard is ready to grab your PC with a G-Lifter in just EIGHT days. The game will be released through Steam at a really reasonable price point.
Read below the full Press Release to find out all the details and don’t forget to check out our new Launch Trailer!
HELSINKI, FINLAND – NOVEMBER 7, 2011 – Recoil Games today announced that Rochard, its action-packed side-scrolling puzzle platformer, is set to debut on PC on November 15th. Having enjoyed a successful launch on the PlayStation® Network earlier this September, Rochard has so far won ten awards including Editors’ Choice from IGN.
The game will be available for download through Steam, Valve’s digital distribution platform, with a price point set to $9.99 for the US, £7.99 for the UK and 9.99€ for the rest of Europe.
Rochard takes gamers on a gravity-bending adventure packed with puzzles, action, humor and a rich story full of fascinating alien mysteries.
“Rochard is a fun, original experience designed to test players’ wits and coordination,” said Samuli Syvähuoko, Founder of Recoil Games Ltd. “We’re incredibly excited to bring this game to PC users, since it’s a natural fit for gamers across consoles as well as on PC. We can’t wait to see PC gamers take Rochard through his adventure and watch the fun ways they use the game’s mechanics to manipulate gravity and solve all of the challenges and puzzles.”
Rochard follows the story of the humble astro-miner John Rochard as he and his mining team discover an ancient structure hidden deep in an asteroid, mankind’s first proof of extraterrestrial life. Soon after, his team goes missing without a trace and space pirates attack the mine, and John quickly realizes there are dangerous forces at work, determined to use the mysterious discovery for their own means. Using only his wits, everyday mining tools and a healthy dose of sarcasm, John must fend off the pirates, save his team and solve the mystery behind his discovery.
Rochard features a modest hero, nefarious villains, big explosions, even bigger stunts and hilarious one-liners. The game allows players to change gravity at will to solve environmental puzzles and advance through each level. By using the main tool of the game, the upgradable G-Lifter, players can lift and maneuver boxes and heavy objects around the environment and can eventually swing, jump and propel themselves huge distances throughout each level. For more information, please visit www.rochardthegame.com.
About Recoil Games
Recoil Games is a privately-held game development company focused on the creation of original entertainment properties for games and other media. The company’s core expertise is in the development of premium console games that bring together adventure, gameplay and action in exciting new ways. Central to Recoil’s strategy is also the use of deep story lines, engaging characters and immersive game worlds in maximizing the appeal of its properties. Recoil is based in Helsinki, Finland.
Steam, created by Valve Corporation, is the leading platform for PC and Mac games and digital entertainment, serving over 1500 games to over 35 million active users worldwide. For more information, please visit www.steamgames.com.
Recoil Games and Rochard are registered trademarks or trademarks of Recoil Games, Ltd. All other trademarks and trade names are properties of their respective owners.
Hello there, astro-miners. A bit unexpectedly, the second entry on our backstage series is not the direct continuation of the video about Rochard’s soundtrack you appreciated so much. But dry your tears, that’s coming too… just wait a few extra days.
What we have on offer today is instead a detailed overview of the features of the Unity engine and how they have been used to put the game together. We are therefore proud to welcome Rochard’s Producer Kalle Kaivola on the mic, and let him raise the curtain on the technology under the hood.
Press play and see for yourself!
You know what’s the most fun part about making games?
Well, that’s what it feels like sometimes when you’re an independent games developer. There’s ever-present financial risks, shifting deadlines and technological nightmares that would scare H.P. Lovecraft. During development, we’ve been close to insolvency after the financial crisis of 2008, we’ve had technological setbacks that have resulted in us rebuilding content that we had already signed off on and even had to switch offices during a critical phase of production due to some manner of mold infestation hell-bent on sidelining Rochard.
But at the end of the day, the job is about fun. Its about having it and it’s about creating it. What you usually don’t get to read is how tremendously unfunny games are before they turn fun. And what impact that has on morale. And Rochard has been no exception.
When we started, we had a prototype that was fun. Unpolished, raw, but still fun. Then we realized we need to make a game out of it. Not a little tech demo that was hard to learn, that could crash in unfortunate places and was kind of wonky at the edges. We needed a proper game with proper assets, proper technology and Fun with a capital F. That’s when we ripped apart what we had and rebuilt it from scratch.
We made totally new characters (our giraffe-necked protagonist Captain Placeholder would elicit snickers from even the most serious-minded testers), we designed new, efficient but good-looking ways of populating the game world without totally burning out our artists and we made the gameplay more robust.
And that way it was, for the longest of times. If you ask a game developer how they feel about a game they made, you’ll often get a thousand-yard stare and some mumblings about Metacritic. The mundane reality is that a developer gets to see the game in such a state of disrepair for the vast majority of the project that eventually even the most hardened visionary is tempted to lose faith in the product.
Until it’s done of course. That’s when you get to try it out. It’s a bit tricky to believe in the game after seeing it in such lousy condition. Everywhere you spot the things that gave you headache during the development and memories of late nights come haunting back. Eventually, you do start digging it again. But you’re still unsure how others will feel about it.
That’s why we’ve been really uncomfortable at the office as of late. The Finns are notoriously lousy at taking compliments and are usually embarrassed by success. Now that Rochard is about to launch, we start hearing from magazines and websites how they liked this and that aspect of the game, how the story was fun and the gameplay was good, and we as developers are genuinely, scout’s-honor-honestly surprised by the positive feedback.
Witness even this. This blog post should be overflowing with marketing angles and bullet points, how Rochard has innovative gravity gameplay, the G-lifter allows you awesome movement and combat plus this humorous background story that pokes fun at its sci-fi roots, but the best we can do is say that we’re glad we made it and it’s out. We’d be super happy if you tried the demo.
So here we are. The first review of Rochard is finally out and…we couldn’t be happier! IGN rewards our efforts – and your wait – with an excellent 8.5/10 and the Editors’ Choice badge. Icing on the cake, Colin Moriarty of IGN graced the game with paragraphs such as the following:
“The cadence at which Rochard gets harder and your adventure more arduous is staggered almost perfectly. I’m not the most puzzle-savvy gamer in the world, and there are definitely times I struggled, but I figured everything out in short order. It can be difficult, but never to the point of outright frustration, and I commend Recoil Games for its astute design choices. I felt a sense of accomplishment as I got through more and more difficult puzzles and combat situations, and it’s a testament to the thoughtfulness of the entire package.”
It’s a good day at Recoil. So while we pop the champagne…why don’t you read the rest directly on IGN or check out Rochard‘s videoreview, embedded here below for your (and our) pleasure?